In this simulation each player represents a shipping company, and the challenge is to obtain the largest savings through a coalition with one or more players. Once the alliances are established, the companies must negotiate how to share the savings and to reach an agreement before the time is up. The game is set in 3 stages with increasing levels of complexity.
The Coalition Game (CG) is an electronic version of the game proposed by Sophie D'Amours and Mikael Rönnqvist .
The electronic version of the Coalition Game has been created by Bernardo Pagnoncelli, Dominique Lacassie and Mailyng Carrasco.
Sophie D'Amours and Mikael Rönnqvist. An educational game in collaborative logistics. INFORMS Transactions on Education, 13(2):102-113, 2013.
Groups of 5 players. Game length 60-75 minutes
During the game, students will experience the importance of the following concepts as a decision support tool:
Linear programming: The game illustrates the need for constraints and the concept of objective function as a way of selecting the “best” savings allocation among the companies
Game theory: The game can motivate discussions about rationality of profit sharing schemes, Nash equilibrium, Shapley value, and the concept of the core of a game.
Negotiation: Individual versus collective goals and ethics of a negotiation are topics of discussion that arise during the game.
Our games are web-based simulations, so Internet connection is a requirement. Coalition Game is supported in Chrome and Firefox browsers. Minimum hardware requirements:
- 4 MB connection
- Dual Core processor, 1.6 GHz
- Memory: 3 GB RAM
- Graphic Card: 512 MB
During the use of the game our IT support team will monitor the performance of the server, so if any inconvenience occurs we will shortly give you an answer.
Students must take two decisions in every stage:
- With whom make an alliance.
- How to split the savings from the alliance.