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Loosing money and failing are 2 of the biggest fears of every entrepreneur in the world... but what if they could practice how to venture with no risk? Students of entrepreneurship in Chile did it by playing the Venture Creation Game. Here's the full story!
Technology is in everywhere. Classrooms included! This post talks about how celebrities as Sir Ken Robinson supports the idea of taking advantage of this to improve education. Games and EdTech are key in this updating process, and we are thrilled for being part of it!
How can I make more efficient and enjoyable classes for my students? This is what a lot of professors ask themselves around the world. Ekaterina Koromyslova (South Dakota University) found the answer in game-based learning, specifically in GameLab! Here is her testimony.
Usually to introduce a high schooler the range of careers available for them is no easy task. And when some of the academic options seem abstract, it can be a problem. But when using gamification as an approach to operations management, and therefore to Industrial Engineering, the problem simply dissapears and becomes a tremendous opportunity.