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It’s a world of possibilities and opportunities

The digital revolution has permeated our lives but has not yet transformed the way we currently teach and learn. Therefore, it is not uncommon to see disinterest, lack of attention, low learning rates, low recall, and consequently high levels of failure among university students worldwide.

Specially relevant is that this is global problem. Over 400 million students of tertiary education and 170 million students in business areas, continue to attend the classes just as their peers in the year 1050 AD.

Furthermore, the definition of education is changing. Not just the way we learn and understand, or where you can find knowledge, but there’s also been a shift in who does the teaching. These days it’s not just universities and institutions (physical or digital) the ones that train and educate. In fact, companies around the globe are also training their employees, therefore constantly allocating important resources into it. But are they getting different results than universities? Are they reaching better learning rates? From our experience, they aren’t.

This is our great opportunity. The world has been waiting for us long enough.

GameLab’s value proposition

We are a web platform of interactive simulators (or serious games) focused on teaching business and management concepts.

We are a business laboratory in which students are required to take an active role in their learning. Thus, the attention of the participants is 100% placed in what happens in the classroom, while the teacher accompanies and guides, solving doubts and offering greater depth when necessary.

In GameLab Education we are making the most out of the gamification trend for the classrooms. We plan on revolutionize business and management schools, providing experiences and real scenarios were students can make and try their decisions.

Cases were the big thing on the XXth century. Simulators are the way to go on the XXIst. So the invitation is to visit our catalog and try our demos!